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Using the panning on multiple instances

Posted: 09 Nov 2019, 16:46
by martimiz
Hi all,
I know I can use the panning tool on multiple instances by selecting a range of frames. But this action always creates new images for every Exposure cell, and there seems to be no setting to prevent that.

So I found (on these forums) that using Image -> Exposure ->Recompute Exposure will then the remove these extra images again. But that feels like such a detour...

Is this really the correct way to proceed or did I miss some setting? And if it is, do I run the risk of losing images when applying this to a large range of frames that I can't easily oversee?

Thanks, Martine

Re: Using the panning on multiple instances

Posted: 10 Nov 2019, 01:33
by Svengali
A GEORGE script could be written to do what you want, especially using the tv_Panning command.

sven

Re: Using the panning on multiple instances

Posted: 10 Nov 2019, 10:25
by slowtiger
You can use FX > Motion > KeyFramer for this and check "Heads only".

Re: Using the panning on multiple instances

Posted: 10 Nov 2019, 14:03
by D.T. Nethery
use the panning tool on multiple instances by selecting a range of frames. But this action always creates new images for every Exposure cell, and there seems to be no setting to prevent that.
Turn off Auto-Break Instance before selecting the range of frames you want to move with the panning tool.
Turn Off Auto-Break Instance.jpg
Turn Off Auto-Break Instance.jpg (63.41 KiB) Viewed 20672 times

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Re: Using the panning on multiple instances

Posted: 11 Nov 2019, 12:33
by martimiz
Many thanks for your solutions, guys!

I'm a bit of a beginner, and I haven't mastered George yet, sorry... Both other solutions definitely do the trick. Turning off auto-break (temporarily) seems to be the simplest for now. But it made me look into FX which is also good!

Nice to see that even a simple problem like this can be looked at from so many different angles! :)

Martine

Re: Using the panning on multiple instances

Posted: 27 Nov 2019, 19:03
by Peter Wassink
martimiz wrote: 11 Nov 2019, 12:33 Nice to see that even a simple problem like this can be looked at from so many different angles! :)
You'll find this typical for tvpaint. There are usually many ways that lead to Rome.