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loading an image that is larger than the display

Posted: 20 Jul 2011, 19:25
by Richtoon
Hey everyone,

It's been a long time since I've had to use TVPaint. I find myself needing to use it. And of course I'm a bit rusty.

I need to load a fairly large image 5000 x 3000 that I plan to animate some camera movements to it. I am using HD project setting if this helps.

Everytime I load the image, only the portion that is visible on the display gets loaded. When I try to truck out of the image, the rest is gone. I know I am missing something rediculously stupid and obvious.

Your help would be appreciated.

Thanks

Rich
spacepestremoval.com
richtoon.blogspot.com

Re: loading an image that is larger than the display

Posted: 20 Jul 2011, 19:52
by slowtiger
Two solutions:

- open the image in a camera project with the dimensions of that image and the damera set to HD.
- create a normal HD project and import the image via Keyframer FX.

Re: loading an image that is larger than the display

Posted: 20 Jul 2011, 20:06
by Richtoon
Thank you!
I forgot to specify that I am on TVP 8

Hope that doesn't make a difference.

Thanks again. Off to try it.

Rich
spacepestremoval.com
richtoon.blogspot.com

Re: loading an image that is larger than the display

Posted: 24 Jul 2011, 21:26
by malcooning
Rich, it sounds like you're loading the image into an existing project, which results in what you describe.
you'll need to get your image opened in TVP as a separate project.
Go to Open > select your image > in the open panel make sure you have selected the "project" tab (at the bottom), so that TVP creates a new project from your existing image (it will create the project in the dimensions of your image). Once that image is loaded you can use it in your HD project via the Keyframer.

Re: loading an image that is larger than the display

Posted: 24 Jul 2011, 22:52
by Paul Fierlinger
Asaf, I just tried what Rich is describing and I have no problem doing it -- But there's a but... in my current 9.5 version there is a Custom Brush source option, which I used. I don't know if this option existed in 8... I can use a large custom brush the same way you would use a separately created project to pan across an image larger than the project size. If 8 doesn't have a Custom Brush option, than what you say is of course the only way to do this.

Re: loading an image that is larger than the display

Posted: 25 Jul 2011, 06:20
by malcooning
TVP 8 have custom brush option.
But since Rich wants to create an animated pan, it would be unclever to load the image a custom brush, given that he can easily loose it in a click.
It's safer and more sensible to load the image into another project and just have it there, open.
Lastly, in TVP 8, The only way to make a decent pan is by using the keyframe, whether you use custom brush or a project as source.

Re: loading an image that is larger than the display

Posted: 08 Aug 2011, 02:58
by artfx
On top of that, I tend to use the keyframer even if I have the camera tool available in TVP 9.X because if you use the camera tool, any post processing is done before and not after the camera. This means if you add grain to an image, the camera will pan across the grain. If you zoom into it, the camera will zoom into the grain, making it larger.

Re: loading an image that is larger than the display

Posted: 08 Aug 2011, 21:09
by crayon10
artfx wrote:On top of that, I tend to use the keyframer even if I have the camera tool available in TVP 9.X because if you use the camera tool, any post processing is done before and not after the camera. This means if you add grain to an image, the camera will pan across the grain. If you zoom into it, the camera will zoom into the grain, making it larger.
That is an excellent tip, thanks.