assignable brush random seed
Posted: 26 Jan 2007, 15:11
with the current painting engine, is it possible to add a way to control randomality (similar to the 'seed' function in AFX expressions)?
I mean, if we create an animated custombrush, we can assign randomality to the it's animation. What if we could control the the amount of this randomality and assign it to the regular attributes (speed, pressure, fad, azimuth etc.)
To illustrate further:
I would like to be able to have a setup that when I press the pen lightly I will get hardly no randomality, but when I press hard I can get full randomality.
so, if I make a brush from scanned brush dabs structured like this:
first 20 frames are small dabs, all similar size, but vary in consistency.
next 10 fames are brush dabs increasing in size.
next 20 frames are large and small dabs of different sizes and consistencies.
then, when I'd press lightly I will have the brush sampling only from the first 20 frames, but when I press hard the brush will sample from the whole animation.
I know I might have explained it in a convoluted way which might not make sense at all. But I think this could be an amazing addition to further optimize the brush engine (the purpose is to beat any other, resource hogging, brush engine out there!
cheers
a
I mean, if we create an animated custombrush, we can assign randomality to the it's animation. What if we could control the the amount of this randomality and assign it to the regular attributes (speed, pressure, fad, azimuth etc.)
To illustrate further:
I would like to be able to have a setup that when I press the pen lightly I will get hardly no randomality, but when I press hard I can get full randomality.
so, if I make a brush from scanned brush dabs structured like this:
first 20 frames are small dabs, all similar size, but vary in consistency.
next 10 fames are brush dabs increasing in size.
next 20 frames are large and small dabs of different sizes and consistencies.
then, when I'd press lightly I will have the brush sampling only from the first 20 frames, but when I press hard the brush will sample from the whole animation.
I know I might have explained it in a convoluted way which might not make sense at all. But I think this could be an amazing addition to further optimize the brush engine (the purpose is to beat any other, resource hogging, brush engine out there!
cheers
a