stopyelling wrote:I make a walk in place walk cycle. I make it walk across my b/g with the KeyFramer tool. I highlight all the frames I want to commit and hit Apply. Boom. Days go by and then suddenly- I realize I forgot to add pockets to my walk cycle.
Is there a way go back and edit that original FX Stack?
When you hit "Apply FX Stack" it renders the effect . There is "undo" , but there is no editing.
Here is what you should do:
1.) The Walk-in-Place walk cycle is on one layer .
2.) under that is the BG layer
3.) now create a NEW LAYER and stretch it out for the desired length of the scene (let's say 144 frames).
Hide the Walk Cycle layer. Stay on the New Layer.
4.) Now go to the FX Stack > Motion > KeyFramer . In the KeyFramer go to the Source Tab.
Under Source go down to Layer List and choose the Walk Cycle anim. layer as your Source.
Set it to Behavior - Loop so the walk cycle will be repeated across the entire length of the scene (144 frames).
5.) Now position the Walk Cycle with the KeyFramer to start from off-screen left , walk across screen , and exit off-screen right.
Apply FX Stack.
It will render the KeyFramer move on the New Layer (but your original Walk Cycle layer is still intact , in case you want to make changes later.
(save the KeyFramer move in the FX Bin so you can reapply it exactly the same later if you want to change the walk cycle , such as add pockets to the character, then re-render the move )