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TVPaint version of Flash Symbols

Posted: 16 Jan 2016, 00:59
by litterblocks
TVPaint seems great so far (on the trial). A couple deal breakers linger, keeping me handcuffed to Flash. This is one:

What would TVPaint's equivalent be to symbols in Adobe Flash (a nested timeline of content that can be animated itself independently on the main timeline).

Example:
- MAIN TIMELINE: Car symbol of two characters talking. Animate that car symbol driving on a looping background.
-- CAR SYMBOL: Inside that car symbol Animate the characters. Focus on acting & performance independent of the car animation.

Suggestions?

Re: TVPaint version of Flash Symbols

Posted: 16 Jan 2016, 09:57
by slowtiger
In TVP you first animate the characters in the not-moving car. Then you use the keyframer FX to move the car around. You can save the first aniamtion in a separate file and use it later in multiple files.

For smaller actions, like flapping birdwings, a rotating wheel, etc, you can save them as animated brush and use them as source for the keyframer or place them freehandedly. Brushes can be saved and exported.

Re: TVPaint version of Flash Symbols

Posted: 16 Jan 2016, 12:51
by D.T. Nethery
slowtiger wrote:In TVP you first animate the characters in the not-moving car. Then you use the keyframer FX to move the car around. You can save the first aniamtion in a separate file and use it later in multiple files.

For smaller actions, like flapping birdwings, a rotating wheel, etc, you can save them as animated brush and use them as source for the keyframer or place them freehandedly. Brushes can be saved and exported.
Litterblocks - re: "animated brush" that slowtiger mentions - http://www.tvpaint.com/doc/tvp11/index. ... ed-brushes" onclick="window.open(this.href);return false;